Making of Worker Robot

Here is another Making of I’ve published on and explained more about Modeling and the movie I’ve inspired in creating this character. Actually for this character I started modeling without any primary sketch. I only referred to references I prepared from the great movie of  Brazil by Terry Gilliam which is one of my favorite movies. So maybe this would be interesting for you to read more about how I approached the final result in creating different mechanical pieces of this robot.

Introduction – The first time I watched the movie of Brazil, I was so excited that I wanted to live in that town. I was affected by technology that people were using, differences in computers, transportation, vehicles, weapons, urban architecture and even clothing style. This life style was so funny and unique for me and I really enjoyed of watching it.

Since my childhood I’ve been crazy about robots and I’ve always wanted to design one. This movie motivated me a lot and gave me some cool ideas.

First I started to play with different geometric objects in 3ds max. As a child I always wanted to have a robot that could help me to do my jobs, so I decided to make a kind worker robot with a bow waist, like a humpback. In this step I used spherical objects, a sphere for the body and a hemisphere for the head. I constructed a general structure and then added details step by step.

After modeling the body I started to work on some details such as arm, air condition, steam pipes and so on… I designed feet model on the base of arms form. This helped me to keep my style for every piece.


An early render of finalized model.

Texturing – I rendered my model from different views then imported those renders into the Photoshop. By using layers I painted on its body and added some stains and scratches just to find out where I’m going in a quick way. As a low-technology robot his engine temperature could be high, like an old heater, so I considered some warm colors.

Here are the first texture maps I created with blending different maps in Photoshop. Some scratches and stains added to the texture maps.
Lighting & Rendering – For lighting I used a combination of V-ray lights and Standard lights. You can see the angle and intensity of every light as well as my render setting which simply has set up.
Just a few test renders.
Post – This is the map I designed for the floor in Photoshop. After adding the background to my work space, I rendered final image. I wanted to add some steam so I used Photoshop brushes and the “Gaussian Blur” filter to create some effects. I also worked a little on brightness and contrast as well as levels to get to the final result.
Conclusion – After a few days, when I was out of technical process, I looked at the result and felt that I’d created the robot I would imagine since childhood. I think the most important thing that helped me in creating this robot was the great movie of Brazil (1985), so thanks to Terry Gilliam for that!

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